Everyone starts off equally, with a normal city and a scout. Their attacks are disorganized and nearly continuous. The barbarians in this scenario use special barbarian variants of each foot unit.
Tricky in ancient age (all research that normally requires knowledge is very expensive enemies get catapults but player doesn't get cavalry cannot form a Government to heal or bribe)įight three age-behind nations, which are allied against you. Start with a city in the center of the map, along with a barracks (?). Player can defeat them by capturing any city (thus, "sudden death") They initially have small armies but can generate more units from their supply wagons (up to a per-nation limit). Three barbarian nations have no cities, only supply wagons. Player starts with a normal city and a big army with lots of heavy cavalry. Two barbarian nations, which start without armies (Use "Hold Fire" stance to avoid triggering the alarm too early.) It may be possible to pick off civilians who are working at woodcutters/mines and not too close to cities. There are scattered pairs of farms with vulnerable civilians.
The enemy starts with an army about as powerful as yours, so try not to engage it. All of them use the Aztecs' power of Sacrifice, unless you are playing as the Aztecs, in which case they will use the Mayas' power of Architecture.ĭestroy 25 enemy units within 15 minutes. The barbarians are the Comanche, Chimu, Songhai, Vikings, Khmers and the Sumerians. Attacking Barbarians always begins one of these scenarios (or Tactics).